Rubens Knowledge Base
3D Data Requirements: Short Overview
Clean, optimized 3D models are the foundation for a fast, flexible, and high-performing configuration experience. Following the guidelines outlined here will help you avoid rendering issues and ensure your models are ready for real-time use across all platforms.
This short overview outlines the key requirements and best practices for submitting 3D assets – from supported file formats and naming conventions to mesh structure and performance optimization. Whether you’re preparing models for basic visualizations or advanced product configurators, these guidelines will help ensure smooth implementation and high-quality results.
You'll also find direct links to documentation and helpful tools to validate and prepare your 3D assets.
Recommended File Formats
Depending on your license level, different 3D file formats are supported. These are prioritized by preference.
Level 1 – 3D viewer
- GLB / GLTF (preferred)
- OBJ
- FBX
Level 2 and higher – configurable products
- OBJ
- FBX
File Naming Conventions
To ensure consistency and avoid technical issues, please follow these file naming guidelines:
- use lowercase letters and numbers
- separate elements with underscores
- do not use spaces or special characters
Examples:
- name_armchair_110_base
- name_armchair_110_seat_back
- name_armchair_110_legs_type_1
UV Scaling Requirements
Correct UV scaling is essential for consistent material mapping and rendering across devices.
Optimize Geometry and Level of Detail
To ensure good performance and fast load times, 3D objects should be as lightweight as possible, while still maintaining necessary detail.
- Keep the triangle count low without compromising visual quality
- Remove hidden or irrelevant parts from the model
- Avoid unnecessary complexity in geometry
Common Modeling Mistakes to Avoid
Avoid the following structural problems in your models:
- all elements combined into one geometry
- overlapping corner points (vertices)
- overly complex or unclean topology
- poor triangulation
These issues can lead to:
- visual artifacts
- gaps and holes
- rendering problems
- difficult maintenance
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✅ A clean topology with no overlapping vertices improves visual output and simplifies your workflow.
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Material Handling
Each mesh must use only one material. If different materials are needed, split the geometry into separate parts accordingly.
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You can apply normal interpolation to smooth surfaces visually, without modifying the geometry itself.
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Helpful Documentation & Resources
💬 Need Help?
Whether you're unsure about your 3D model quality, need assistance with data preparation, or want expert support in optimizing your assets – we're here to help.
Roomle offers support, consulting, and 3D data optimization services tailored to your needs.
Contact us at: service@roomle.com